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Old Mar 15, 2006, 10:17 PM // 22:17   #1
Frost Gate Guardian
 
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Default Minion Health/Damage?

does anyone know what health is of minions for each death level? i remember seeing it at one point in a site, but cant find it anywhere. i checked guildwiki (i think it was there but still cant find it) and searched 3 different forums. also is there a correlation between damage dealt by minions and death level?
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Old Mar 16, 2006, 12:04 AM // 00:04   #2
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I can't find it either. I bet Ensign knows where it is......
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Old Mar 16, 2006, 12:39 AM // 00:39   #3
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~Edit1 - Minions' health per level progresses the same as anything else in the game, basically. A level 18 minion will have the same health as a naked level 18 Monk, Necro, Ranger, Ele, etc.

I can't say this is 100% correct, but it is approximately as follows:

A minion will do damage equivalent of its level as if it was attacking, without skills, as listed below:

Take a Bone Fiend, for example:
Level 18 Bone fiend, divide level by 2. The Bone Fiend has appropximately 9 in Marksmanship.
Now, a level 18 Ranger with 9 in Marksmanship does X damage average per attack without skills. The Bone Fiend at level 18 will be quite similar.

I can't comment about the melee minions, Bone Horrors and Bone Minions, because I am not experienced enough in melee characters. But I did find this similarity in my experience as both a Ranger and Necromancer.

~Edit2 - This also takes into account the relative damage of an X level attacker attacking a Y level victim.

Last edited by Fungus Amongus; Mar 16, 2006 at 12:46 AM // 00:46..
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Old Mar 16, 2006, 02:09 AM // 02:09   #4
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thanks, any further clarification on damage would be appreciated
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Old Mar 16, 2006, 04:37 PM // 16:37   #5
ump
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There is some helpful information about minions in the bone fiend page.
Quote:
Bone fiends attack every two seconds. This is faster than bone horrors which attack every three seconds. The precise damage ranges are not known but appear comparable. Bone fiends thus do greater damage than bone horrors.

Bone fiends have less armor than bone horrors of the same level.

Bone fiend armor increases by roughly 3 per level and health increases by 20 per level. A level 18 bone fiend has 440 health and 54 armor against physical damage. By contrast, a level 18 bone horror also has 440 health, but has 72 armor and therefore takes 35% less damage than a bone fiend against physical damage.
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Old Mar 16, 2006, 04:52 PM // 16:52   #6
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To add to what Ump posted:

HP = level*20 (+80)

So a level 1 summon would have 1*20 +80 = 100hp
and a level 18 summon would be 18*20 +80 = 440hp

For AL it appears to be +4 per level for horrors, and +3 per level for fiends, which gives the stated 72 and 54 AL's respectively.

I'm not sure how minions work in with this, but my feeling is that they follow the same formula as with horrors, but since they're lower level they will have proportionally lower HP and AL.
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Old Mar 17, 2006, 12:00 AM // 00:00   #7
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Well, I just bored myself to death for a few minutes, but here goes:

I monitored a lvl 18 Bone Fiend in the Isle of the Nameless attacking the Suit of 100 armor. In 98 attacks the Bone Fiend averaged 13.7 damage per attack. The lowest attack was for 8 damage (happened once - 9 damage occurred 7 times). Max hit was for 24 damage, presumably a head shot. Six attacks hit for 20 or better, but never 23.

~Edit - Added info below:

My level 20 Ranger with 9 in Marksmanship, using the green bow, The Stinger, plain attacks without skills:

13.86 average damage per attack to the Suit of 100 Armor over 100 attacks in total. Again, the lowest was 8 (happened only once again). I hit for 9 damage 17 times. Max was 22 (13 hits were for 22 damage).

Last edited by Fungus Amongus; Mar 17, 2006 at 12:19 AM // 00:19..
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Old Mar 17, 2006, 01:54 AM // 01:54   #8
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excellent info, thanks
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